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Epic Skirmishes Options
countrydude82487
Posted: Sunday, August 7, 2011 12:18:18 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 1,233
Alright so after doing the Epic Duos tournament at gen con this year and seeing all of the pieces, my wife, Myself and a few friends of mine came up with a format. Epic Skirmishes 300- 400 pt matches(we havnt tested which works best yet). The rules we have come up with so far are as follows:
1. Faction Rules Apply
2. You must use 1 Epic Piece. You may only use 1 Epic Piece
3. Gambit is normal placement, but you must have at least a 10 pt piece in the area to gain the points.
4. Commanders may not limit activations to 1.

So far we have just a good basis, but have not had the chance to playtest it. It would be similar to the Epic skirmishes that DND miniatures used to do. I welcome any ideas and sugestions. It would be very interesting and fun to see them do something like this at gen con. I would think that you would have to have a little longer than a 1 hour time limit, but if we limit the number of activations 10 20 or less or something balanced, than it could be interesting. LEt me know if you have any ides to help ballance this format. thanks in advance

DarthJawa/Countrydude82487
creme_brule
Posted: Sunday, August 7, 2011 12:44:57 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/31/2009
Posts: 1,701
Sounds interesting. I can see really broken combos out there, such as Imps with Thrawn or Rebels with Rieekan. Terentatek with Exar would be really cool. Heck, any CE that grants a decent ability to allies would make their faction-specific Epic figure really powerful. I need to try that out soon! Flapper
qvos
Posted: Sunday, August 7, 2011 10:24:01 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I'm Geeked about these pieces too. Can't wait to use them. Maybe we will experiment with the format.
Darth_Sal
Posted: Sunday, August 7, 2011 11:38:47 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/25/2009
Posts: 302
I like the idea and the rules seem suitable. A limit on the activation count would be good for making the games faster and more managable ... like no more than 12ish?
Not sure if you want to promote faction purity, but it could be nice to see squads like that. Give faction pure squads a bonus - maybe cancel an enemy commander effect, steal one, or boost one of your own to board-wide.
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