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I noticed a few odd things in the set pieces abilities but only one thing really stood out to me. The rest is just flavor as need be, but this one just confuses me.
Why does Carth Have force points? And given that he has surprise move, why not intuition or something else instead of force stuff?
Simply put he was not a force sensitive, his son was, but not him.
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It's similar to how Han has a Force rating but he really isn't all Force sensitive.
The designers did have a debate over whether to give him Force or not. They did toy with him having Intuition, but felt it wouldn't work out.
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He's really lucky? Works for Han.
I don't really know that much about how accurate it actually is. I imagine a lot has to do with game balance. Atton was already going to be a 30 pt fig. Add wholesale Intuition, an ability that tends to add at least 5 pts to a figure, would have cost the OR a decent sub 30 shooter. And with what he gets from the Klatoonian Captain and Saul, he would be a very potent mini with Intuition.
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Whether Han or other older pieces that couldn't use the Force had Force Points is irrelevant to newly created pieces.
Because the game is in the hands of new Devs, there is little reason to play off old representations of Luck/Skill when brand new accurate ones can be created instead.
I really don't mean to be rude but giving Carth Onasi, a definitively non force sensitive character, Force Points instead of coming up with a new or better solution because others in the past had it, is just an easy way out as well as unimaginative. I can imagine there was a pretty good bit of debate over it, but that it actually stuck with him is very surprising to me.
I won't argue for intuition as it could have been just as easy, if not time consuming, to make a new ability for him. But there is no legitimate reason to continue a trend of poor design involving the force to represent luck or whatever.
Like I said, I don't mean to be rude and don't want to sound unappreciative of the work put into the V-Sets, but I just don't see why there isn't a more creative solution here... isn't that a big part of the V-Sets? New creation?
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Bill actually commented a while back in the R&R spoilers thread that he knew this one was going to come up as a point of contention. I imagine he'll find his way here eventually...
Do the V-Set designers need to stick to every precedent set by WotC? Certainly not. But if it ain't broke, why fix it?
Let's not forget that the precedent was established in the very first set, with Han Solo, and has applied consistently throughout the run of Star Wars minis. And Han certainly isn't the only example. Grievous isn't Force-sensitive. Jarael isn't Force-sensitive. PROXY isn't Force-sensitive. Heck, arguably, Leia shouldn't have Force points until post-RotJ.
Another important thing to remember in the cases of multi-version characters (Han, Leia, and Grievous) is that not every version has Force points. Whether each version has a Force rating or not seems to be based primarily on game design and game balance, indicating that this was a gray area that allowed some design flexibilty. If it worked for WotC for 16 or so sets, why change the design philosophy now?
From a mechanics point of view, the V-Set designers have merely kept an existing trend/guideline intact, and taken advantage of it to make an interesting piece.
From a flavor point of view... Are we SURE that Carth Onasi wasn't Force-sensitive? His son was, and Force-sensitivity often runs in families. Carth survived far more than his fair share of tight scrapes. His talent for flying certainly mirrors the Force-fueled reflexes of the Skywalkers. Could all of this be indicative of a side of Carth that even he didn't realize existed?
I'm usually a stickler for rules/canon stuff, but in this case, I think enough gray area and precendent exist that I'm willing to squint my eyes and give the V-Set designers the benefit of the doubt, especially because the piece is so well-designed for the faction.
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gwek wrote:Bill actually commented a while back in the R&R spoilers thread that he knew this one was going to come up as a point of contention. I imagine he'll find his way here eventually...
Do the V-Set designers need to stick to every precedent set by WotC? Certainly not. But if it ain't broke, why fix it?
Let's not forget that the precedent was established in the very first set, with Han Solo, and has applied consistently throughout the run of Star Wars minis. And Han certainly isn't the only example. Grievous isn't Force-sensitive. Jarael isn't Force-sensitive. PROXY isn't Force-sensitive. Heck, arguably, Leia shouldn't have Force points until post-RotJ.
Another important thing to remember in the cases of multi-version characters (Han, Leia, and Grievous) is that not every version has Force points. Whether each version has a Force rating or not seems to be based primarily on game design and game balance, indicating that this was a gray area that allowed some design flexibilty. If it worked for WotC for 16 or so sets, why change the design philosophy now?
From a mechanics point of view, the V-Set designers have merely kept an existing trend/guideline intact, and taken advantage of it to make an interesting piece.
From a flavor point of view... Are we SURE that Carth Onasi wasn't Force-sensitive? His son was, and Force-sensitivity often runs in families. Carth survived far more than his fair share of tight scrapes. His talent for flying certainly mirrors the Force-fueled reflexes of the Skywalkers. Could all of this be indicative of a side of Carth that even he didn't realize existed?
I'm usually a stickler for rules/canon stuff, but in this case, I think enough gray area and precendent exist that I'm willing to squint my eyes and give the V-Set designers the benefit of the doubt, especially because the piece is so well-designed for the faction.
I couldn't have said it better
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gwek wrote:Bill actually commented a while back in the R&R spoilers thread that he knew this one was going to come up as a point of contention. I imagine he'll find his way here eventually... He was correct lol, and I would love to hear additional Dev input if he or the others find their way here. I just want to say again though, that as rude as I might come off in my statements, I am just annoyed is all. I think the set is really great, and I do appreciate the hard work everyone puts in and has done. This one thing just really stood out to me and thats why i made this post. I saw an early preview on the Polish site for the figure I think, and it upset me then, so when the pdf was made available I just was irritated that it was still there. I did however notice a lot of changes to other characters from the Polish site and testing though, good ones Quote:Jarael isn't Force-sensitive. It's a little unfair to bring up Jarael, because when she was made she was evidenced and portrayed as a force user to a degree, we only find out the real outcome later int he comics after it was produced as a Mini. Han is the only one I feel leeway with from the get go of the game, but anyone else just makes no sense to me. But in any case I do think the use of Force points to represent luck or skill on a character is broken. It is also a disadvantage and potential handicap in regards to lots of characters with anti jedi or force user stuff. Just as it could be a bonus to force user related commander effects or abilities. If it was just force points for Luck I think that would be better too. Even Han never got an actual ability to use them on, not that I recall anyway. I just don't see why a new mechanic or ability couldn't be created, instead leaving us with a misrepresented Carth. Not inaccurate in what he does, but how he does it. but whats done is done I guess, I just hope to see a solution in the future if it comes up again.
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I don't know, given John Jackson Miller helped with the KOTOR RPG book, sort of gave them some idea of what to expect. It at least appeared he had the final ideas at that time, even if it wasn't exactly paced for the 50 issues.
Of course, one could argue that Light Tutor just giving FPs and Force Ratings to figures, including Droids is bad. And Surprise Move isn't exactly Jediee. Still sad that Kyle doesn't have Blaster Barrage...
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Sithborg wrote:I don't know, given John Jackson Miller helped with the KOTOR RPG book, sort of gave them some idea of what to expect. It at least appeared he had the final ideas at that time, even if it wasn't exactly paced for the 50 issues.
Of course, one could argue that Light Tutor just giving FPs and Force Ratings to figures, including Droids is bad. And Surprise Move isn't exactly Jediee. Still sad that Kyle doesn't have Blaster Barrage... Just because JJM had a hand in the RPG book doesn't mean he helped make the mini. And in any case That book was published and being worked on at the same time the KOTOR minis set was. I am not aware of it's contents regarding Jarael, but I doubt that it was available as source material in any case. The minis were also always finished well in advance of their release date to get all the figures and cards produced in time. Even if JJM did throw his 2 cents Rob's way, I doubt it would have been in time to fix anything. Plus if there was time to fix errors I want to know why my Human Mercenary is a Devaronian and why the Camaasi Diplomat is a Rebel lol. In any case the available data at the time had her pinned as Force Sensitive. It is unfortunate that the comic series had to be sped up, but you are correct JJM did pretty get out his story regardless of his original intent on pacing. Sad to see that one and Legacy get chewed away. Jarael isn't the first time a character was given improper stats in accordance to later development. Or something of that Nature. I would use Dass Jennir or Jax Pavan as examples. Why are they Rebel faction? it didn't exist for well over a decade later than all their appearances take place. It pretty much makes no sense, as they wouldn't exactly have been overpowered or something as Fringe. For that matter why wasn't Juhani part of the Old Republic? I can understand Jolee as he was kind of just chillin out in the wilds of Kashyyyk, but Juhani was definitely part of the Jedi Order and Republic right? oh guess not.. for some reason.. lol Just some examples hehe
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Dimetrodon wrote:Sithborg wrote:I don't know, given John Jackson Miller helped with the KOTOR RPG book, sort of gave them some idea of what to expect. It at least appeared he had the final ideas at that time, even if it wasn't exactly paced for the 50 issues.
Of course, one could argue that Light Tutor just giving FPs and Force Ratings to figures, including Droids is bad. And Surprise Move isn't exactly Jediee. Still sad that Kyle doesn't have Blaster Barrage... Just because JJM had a hand in the RPG book doesn't mean he helped make the mini. And in any case That book was published and being worked on at the same time the KOTOR minis set was. I am not aware of it's contents regarding Jarael, but I doubt that it was available as source material in any case. The minis were also always finished well in advance of their release date to get all the figures and cards produced in time. Even if JJM did throw his 2 cents Rob's way, I doubt it would have been in time to fix anything. Plus if there was time to fix errors I want to know why my Human Mercenary is a Devaronian and why the Camaasi Diplomat is a Rebel lol. In any case the available data at the time had her pinned as Force Sensitive. It is unfortunate that the comic series had to be sped up, but you are correct JJM did pretty get out his story regardless of his original intent on pacing. Sad to see that one and Legacy get chewed away. Jarael isn't the first time a character was given improper stats in accordance to later development. Or something of that Nature. I would use Dass Jennir or Jax Pavan as examples. Why are they Rebel faction? it didn't exist for well over a decade later than all their appearances take place. It pretty much makes no sense, as they wouldn't exactly have been overpowered or something as Fringe. For that matter why wasn't Juhani part of the Old Republic? I can understand Jolee as he was kind of just chillin out in the wilds of Kashyyyk, but Juhani was definitely part of the Jedi Order and Republic right? oh guess not.. for some reason.. lol Just some examples hehe I think some characters get put into certain factions based on that specific aspect of the character. As far as your Juhani/Dass/Jax examples go; you could argue the question of why "Darth Sidious" (both CS/COTF) didnt have affinity for Sith since they were obviously sith; same goes for Kreia; Vader; etc. etc....the designer probably represented them based on a certain aspect of their character. For example; while the Rebel Alliance didnt exist during Jax/Dass's time; they both were against the Empire but not in the organized fashion which we recognize today as THE Rebels. And honestly; I dont think it matters as far as who doesnt/gets FPs on their character. I think its a simple way to reflect how lucky the character is. Both Han and an Ish Tib Scout have Evade; but who is luckier? Han obviously; so why not give him a FP to reroll an Evade save he fails? I totally see your point with unfair JH bonuses to non-force-sensitive characters; but I think it helps even out the odds a bit. Most characters that are played with FPs are near-top tier; so I think (going along with the ideas of VSets) its ok for characters with JH to have a bonus against them to help balance out their squads. And besides; most non-force-sensitive-but-has-FPs characters are not used; the main one is Jarael and (a while ago) Han Scoundrel. However; I do agree that new abilities could posibly be created; such as "Greater Evade" where its a Save 6 instead of Save 11. Of course; that would boost characters like Han by like 10-20 points lol. As for gwek's "If it aint broke dont fix it"; if we applied that to SWM; then no VSets with outside-the-box SAs would be created; and Rebels; Seps; NR; Republic; and Imps would continue on ruling the meta. YV; OR; Sith; and Mandos would continue to suck. Sometimes I think its ok to change up some things a bit (like what the vset designers are doing) :) Just my 2 cents. :)
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I didn't want to bring up Sidious or Maul, but they seem to be more delicately considered. Before COTS there was no Sith faction, so there is nothing to have Affinity with anyway. After that I think Maul should have been Sith for sure as he was really far removed from the time of the Seps actual existence, but people will argue about him being in league with Sidious and that he is an accomplice and should be there for possibly contributing to the cause.. whatever... Sidious however should be in the faction based on his depiction. Sith or not, he was very involved with the Seps, and definitely belongs there. I think Palpatine worked out well between all the sets and factions he took part in, he was just handled pretty well.
Back to Dass and Jax, they definitely opposed the Empire, but only Jax was focused on taking them on more directly, where Dass was a wanderer in all their stories. I think Dass at the least should have been Fringe for sure.
Juhani.. not in old republic? come on we all know she belonged there... lol
All about depiction as far as Kreia goes, she helped the good guys for a while then went bad as Darth Traya. As fringe she simply gets to do both, so that makes sense. Unless she was released as Daarth Traya.. then sith is where she needs to be (thank you V-Set)
Vader, while Sith, is an absolute Agent of the Empire, and had clear intent to overthrow palpatine and take control. Sith or not, he was very clearly Empire all the way. And its not exactly like he followed the rule of 2 right?
And while greater evade is nice, Han or such character could also be given an ability that gives a bonus to Save Rolls altogether? But I think that would be more costly than simply having a better evade. But that's not for me to decide.
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There is no right or wrong answer to some of these views. How you view something, doesn't necessarily mean it will be viewed the same way. Heck, even giving Han Solo a lightsaber isn't inherently wrong, depending on how much value you place on one scene.
Some view Carth as being a tad Force Sensitive, as evidenced by his son apparently. Others do not. I think both are fine views, it's just one view got made over the other. I don't want a Sith Vader, but I understand why others want it. I personally would love to see another Han with FPs, as well as Greivious.
Just remember, this whole saga has revolved around "certain points of view".
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Sithborg wrote:There is no right or wrong answer to some of these views. How you view something, doesn't necessarily mean it will be viewed the same way. Heck, even giving Han Solo a lightsaber isn't inherently wrong, depending on how much value you place on one scene.
Some view Carth as being a tad Force Sensitive, as evidenced by his son apparently. Others do not. I think both are fine views, it's just one view got made over the other. I don't want a Sith Vader, but I understand why others want it. I personally would love to see another Han with FPs, as well as Greivious.
Just remember, this whole saga has revolved around "certain points of view". Nothing wrong with a Han who has a Lightsaber, even if it was just a minute hehe. so if we had a Shmi Skywalker figure, would she be a force sensitive too? or just a droid cleaner who got luckly with the force? lol BTW who says carths son didn't get it from his mothers side? why does it have to be Carth? Thats fanboy stuff with no evidence, other than just saying it could happen because why not..
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I may be speaking out of turn here, but I'm fairly sure the main idea behind giving Carth a force rating was that the designers wanted him to have a limited Intuition option. The neatest way to accomplish that was to give him a couple of FPs and stick Surprise Move on him.
There is certainly plenty of precendent in game design (Han, Jarael, Grievious, PROXY) for the designers to do this. Funny thing is, you're knocking them for doing exactly what they always said they would do, follow WOtC design philosophy wherever possible.
What's equally ridiculous is that if the designer did deviate from precedent, we'd have a whole chorus of people whinging about that too.
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Woohoo! Canon fights!
Here's Han with a Lightsaber:
Han Solo, Courageous Rescuer Cost: 22 HP: 60 Def: 17 Atk: 0 Dmg: 20
SA: Unique, Melee Attack, Pilot Bravado Long Shot 20 Cunning Attack +20 Mettle Never Tell Me the Odds Lightsaber Rookie: On a missed attack, this character damages itself instead; save 11. Resolve: Immune to Intimidation, Doctrine of Fear, and Betrayal
Force Powers: Force 1 I Thought They Smelled Bad on the Outside: Force 1; Replaces turn. An adjacent living large or huge ally is defeated. Remove all damage from another adjacent ally.
=== For those who don't want to do the math on that: This Han has base attack of 0 with a lightsaber, but with enough luck (i.e. being in the right situation) could get up to +16 for 80 dmg on one hit with Long Shot/Cunning/Bravado/Mettle. +20/100dmg with Dutch. We'd be on Vset 50 before we'd see anything this obscure, but hopefully this game keeps going for a good long time. :)
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Quote:There is certainly plenty of precendent in game design (Han, Jarael, Grievious, PROXY) for the designers to do this. Funny thing is, you're knocking them for doing exactly what they always said they would do, follow WOtC design philosophy wherever possible. Doesn't mean it needs to continue, its an inaccurate system and poor concept because a real solution was never thought of to represent it all properly at the time. I have a lot of faith in the design team to come up with a better method as well. Also I think it's been well covered that Jarael doesn't count in that list. She has the misfortune of being developed before the end of her overall story was finished. Quote:What's equally ridiculous is that if the designer did deviate from precedent, we'd have a whole chorus of people whinging about that too.
Maybe if droids were no longer immune to crits or something radical. but coming up with a legitimate replacement of force points to represent a Lucky character better... I can't imagine any whining at all. In fact, why not just have an ability that prevents them from being the target of CE or special abilities that apply to characters with force points. As those abilities and commander effects are all intended for Force Users or Sensitives, NOT characters who by design are lucky enough to be afflicted by them because of a printed text. Why should Carth be able to benefit from something like Mettle or be hurt by Jedi Hunter.. thats ridiculous and silly. What if Carth wanted to reroll an attack against the Vong? he isn't using the force right.. he is just a lucky guy right.. but is just screwed? It's silly and wrong
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FlyingArrow wrote:Woohoo! Canon fights!
0==== ==== 0these are suppose to be cannons~ LOL
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Personally, I think bringing "who belongs in what faction" into this conversation complicated matters, since faction and stats are two different things. For the record, though, my personal opinion is that for the KotOR pieces, any characters who stuck with you for light/dark should have been Fringe; those who were good for light side only should have been Old Rep. For that matter, I think Zayne Carrick and probably Jarael should have been Old Rep. Just because Zayne wasn't an official part of the Jedi Order doesn't mean he wasn't still working for the Republic's best interests. Anyway... creme_brule wrote:As for gwek's "If it aint broke dont fix it"; if we applied that to SWM; then no VSets with outside-the-box SAs would be created; and Rebels; Seps; NR; Republic; and Imps would continue on ruling the meta. YV; OR; Sith; and Mandos would continue to suck. Sometimes I think its ok to change up some things a bit (like what the vset designers are doing) :) Obviously, each set builds and expands on previous ones, but some things remain constant ("If it ain't broke..."). The V-Set designers felt that one thing that was broke was how unbalanced the faction equality was. They apparently didn't think that the idea of using Force points to represent "special" non-Force-users was broken. So they didn't need to fix anything there. And, technically, your erroneous adaptation of my comment would wouldn't mean the the YV, OR, Sith, and Mandos would suck. They simply wouldn't exist.
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gwek wrote:Personally, I think bringing "who belongs in what faction" into this conversation complicated matters, since faction and stats are two different things.
For the record, though, my personal opinion is that for the KotOR pieces, any characters who stuck with you for light/dark should have been Fringe; those who were good for light side only should have been Old Rep. For that matter, I think Zayne Carrick and probably Jarael should have been Old Rep. Just because Zayne wasn't an official part of the Jedi Order doesn't mean he wasn't still working for the Republic's best interests.
Yeah that bit of faction debates my fault via an example I had made. Should have thought about it better. Zayne and Jaraels faction would be an interesting discussion though, They have a lot of complications around them and placement I think. But thats for another time. The only reason I would disagree with what you said about characters who stick with you in KOTOR, based off you playing as either Light or Dark Side, is that there happens to be a canon version to both KOTOR games, which is Light side. And also Male Revan and Female Exile. Otherwise what you said makes sense entirely. I am big on canon, but with KOTOR games everyone has their own experience so It's kinda of tricky on all sides. Ultimately I'd go with canon for it, but I don't care either way on a situation like that. it ends up working fine. Can't wait to see what brain damage SWTOR canon inflicts lol.
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carth has force for one reason. To limit his amount of intuitions he can use. This carth with intuition is crazy strong for just 29. You'd be looking at a high 30s cost for just intuition.
I was arguing against giving him force from the start, but take a step back and think about it in game terms. you get 2 rounds of intuition to play with or 2 rerolls of attacks and thats it. Carth having force is a bit odd, I'll grant you that. But look at it "game terms" and it makes scence.
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