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SavageRancor
Posted: Sunday, August 14, 2011 4:07:45 AM
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Joined: 5/22/2011
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Ok so when GOWK came out Soresu style mastery was all attacks save 11, then he got banned and then flobi came out but they changed it to non-melee. But now iv just read my new darth zannah card and it says "soresu style mastery-when hit be an attack,this character takes no damage with a save of 11"

so either it's an errata or they have changed soresu back without telling me

which is it becasue I have no idea
Demosthenes
Posted: Sunday, August 14, 2011 4:15:56 AM
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If you'll notice, Soresu Style Mastery had no errata issued for it, it just says in the DCI Floor Rules that, for sanctioned DCI play, SSM affects only non-melee attacks. The same goes for SWMGPA-sanctioned events now that DCI is no longer involved. Just because it's on a new piece doesn't change how the ability works. Just like with GOWK and Flobi, if you're playing in a tournament, SSM works on non-melee. What rules you decide to follow outside of sanctioned tournaments is up to you and your play group.
SavageRancor
Posted: Sunday, August 14, 2011 4:26:12 AM
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Oh ok so in DCI format its non-melee but in non DCI it can be either.
jedispyder
Posted: Sunday, August 14, 2011 4:49:38 AM
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Since the V-Set was created for use in all game formats, we didn't want to use the SWMGPA version of "nonmelee attacks" because SSM was only changed for tournament/SWMGPA games yet for "normal" or non-SWMGPA games you can still use the "all attacks" bit. Some groups have decided to just use the "nonmelee attacks" for all games.

And if you look at Flobi's card, it is still for "all attacks" and not changed to what SSM had been changed to.
FlyingArrow
Posted: Monday, August 15, 2011 4:00:07 AM
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Why was it changed for tournaments but not for all game formats? I understand that for tournaments it's too powerful, but what makes it not "too powerful" in other formats?
jedispyder
Posted: Monday, August 15, 2011 4:05:11 AM
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I never understood that either. I guess they didn't want to completely errata the ability so they just changed it for a small portion of the games. It could also be because when it was against all attacks, majority of games against GOWK went to time and didn't allow a full win. So a change was to try and help tournament games out (since tournament games are the only ones that use time limits and gambit, normal games are supposed to be "kill 'em all"). It's similar to how gambit was introduced to stop turtling.
FlyingArrow
Posted: Monday, August 15, 2011 4:20:05 AM
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jedispyder wrote:
I never understood that either. I guess they didn't want to completely errata the ability so they just changed it for a small portion of the games. It could also be because when it was against all attacks, majority of games against GOWK went to time and didn't allow a full win. So a change was to try and help tournament games out (since tournament games are the only ones that use time limits and gambit, normal games are supposed to be "kill 'em all"). It's similar to how gambit was introduced to stop turtling.


Possible, but the 2-point/3-point win distinction didn't come along until much later.
swinefeld
Posted: Monday, August 15, 2011 4:23:45 AM
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jedispyder wrote:
I never understood that either. I guess they didn't want to completely errata the ability so they just changed it for a small portion of the games. It could also be because when it was against all attacks, majority of games against GOWK went to time and didn't allow a full win. So a change was to try and help tournament games out (since tournament games are the only ones that use time limits and gambit, normal games are supposed to be "kill 'em all"). It's similar to how gambit was introduced to stop turtling.


That and there was also some concern that it would lead to too many people at the big tournaments either playing GOWK or a direct counter, making the meta stale. (if I'm remembering correctly)
Sithborg
Posted: Monday, August 15, 2011 9:42:26 AM
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FlyingArrow wrote:
Why was it changed for tournaments but not for all game formats? I understand that for tournaments it's too powerful, but what makes it not "too powerful" in other formats?


Let's just say that the Floor Rules were about the only thing willing to change. By the time GOWK was an issue, it is quite likely Rob was gone and the decision to end the game was made. Or, WOTC just didn't care at that point.

And let's just say, the decision was... controversial.
EmporerDragon
Posted: Monday, August 15, 2011 2:27:03 PM
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Sithborg wrote:

And let's just say, the decision was... controversial.


And that's putting it lightly. GOWK wound up being one of the major schisms for the SWM community. The arguments got really ugly really fast, and some of the resentment from the debacle can still be seen floating around to this day.
cmears
Posted: Monday, August 15, 2011 9:56:20 PM
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Joined: 1/25/2011
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I was lead to believe that Obi-Wan Kenobi Jedi General was created in response to GWOK being so unbalanced. If this is true due to the changes to OKJG (the higher point cost and the loss of force renewal) would he get the full as the text reads affects of SSM? Also wouldn't it make more sense to give GWOK SS (its pretty close to the rewrite of SSM) instead of rewriting SSM? I know WOTC put out the change but just a thought.
Sithborg
Posted: Tuesday, August 16, 2011 2:50:19 AM
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The change is for Soresu Style Master in official play, not a specific piece.
LeftiesWillRule
Posted: Tuesday, August 16, 2011 3:23:33 AM
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FlyingArrow wrote:
Why was it changed for tournaments but not for all game formats? I understand that for tournaments it's too powerful, but what makes it not "too powerful" in other formats?


In other formats, you can do whatever your play group agrees upon to fix any perceived "brokenness", without the approval of the community as a whole. "In other formats" I'll be removing GOWK's MotF 2 and Mettle instead, so that Zannah and Flobi don't have to suffer.
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