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Indiscriminate vs Frozen in Carbonite Options
FlyingArrow
Posted: Thursday, August 18, 2011 6:22:10 AM
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I assume Indiscriminate does not allow one to attack a character with Frozen in Carbonite or Light Spirit, based on the fact that they have "--" for defense. (That's a division by zero error, right?)

Also, it says "counts as an object" for Frozen in Carbonite and "cannot be damaged" for Light Spirit.

I'm pretty sure they can't be attacked even with Indiscriminate, but I wanted to double-check the exact reason for that.

Sithborg
Posted: Thursday, August 18, 2011 10:20:44 AM
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Well, for Light Spirit, they are never adjacent, so it can never be an issue. As for Frozen in Carbonite, for all intents and purposes (other than Unique), it isn't a character, and you can only attack characters.
FlyingArrow
Posted: Thursday, August 18, 2011 2:15:29 PM
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Sithborg wrote:
Well, for Light Spirit, they are never adjacent, so it can never be an issue. As for Frozen in Carbonite, for all intents and purposes (other than Unique), it isn't a character, and you can only attack characters.


Right - because if they did count as adjacent they'd prevent enemies from attacking non-adjacents. Okay.
FlyingArrow
Posted: Thursday, August 18, 2011 2:46:34 PM
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I was asking because of this character's Captured SA. (I added this character the suggestions thread for Vset 4.)

The version at the bottom is what I had originally, but this is probably better:

Captured: An opponent sets up this character along with his or her squad. This character does not count as adjacent or the nearest enemy, may not be damaged, and cannot open doors or hold doors open. This character may only move; it may not attack or use other abilities. If at the beginning of a round, the total cost of enemies within 6 squares (counting distance through closed doors) is less than 20, this character loses Captured. If an ally ends its movement adjacent to this character, this character loses Captured.


The idea is that she's a prisoner that they don't want to hurt, but once she escapes she's fair game. While she's a prisoner, she can't open doors or attack, but she can move around. But while moving around, she shouldn't get in the way of the enemies' attacks.

If I change it so that can be targeted but not be damaged, she could be spent by Thud Bug, for example. Just take no damage while she 'in custody'.

===


Leia Organa, Captured Princess

Cost: 20
HP: 50
Def: 16
Atk: 6
Dmg: 10

Captured: An opponent sets up this character along with his or her squad. This character does not count as a legal target or the nearest enemy, may not be damaged, and cannot open doors or hold doors open. This character may only move; it may not attack or use other abilities. If at the beginning of a round, the total cost of enemies within 6 squares (counting distance through closed doors) is less than 20, this character loses Captured. If an ally ends its movement adjacent to this character, this character loses Captured.

Somebody's Got to Get us Out of Here: Replaces turn; once per skirmish, if an ally is adjacent, this character and one adjacent ally may move three squares, ignoring closed doors and walls.

A Little Short for a Stormtrooper: While this character has Captured, allies with Stormtrooper in their name gain Spy (This character does not count as a legal target until it makes an attack or uses an ability that deals damage).
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