Special Abilities
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Soldier
(Counts as a character named Old Republic Soldier or Sith Soldier)
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Trooper
(Counts as a character named Old Republic Trooper or Sith Trooper)
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Affinity
(May be in a Sith squad)
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Careful Shot +4
(On this character's turn, if he doesn't move, he gets +4 Attack)
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Disintegration
(If this character rolls a natural 20 on an attack, the target is defeated)
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Opportunist
(+4 Attack and +10 Damage against an enemy who has activated this round)
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Penetration 10
(Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Armed with the latest Disruptor Rifles, the Elite Gunners would wait for the best shot, and quite often, one shot was enough.