Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style Mastery
(+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Heal 20
(Force 2, replaces attacks: touch; remove 20 damage from a living character)
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Jedi Mind Trick 3
(Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Sever Force
(Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
Commander Effect
Followers within 6 squares get +3 Attack and +3 Defense.