Hit Points: |
150 |
Defense: |
20 |
Attack: |
15 |
Damage: |
20 |
Rarity: Very Rare
Base: Large
Gender: Male
Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
-
Charging Assault +10
(Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
-
Light Tutor
(At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
-
Mount
(This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
Force Powers
-
Force 2
-
Force Renewal 2
(This character gets 2 Force points each time he activates)
-
Master of the Force 2
(May spend Force points up to 2 times in a single turn)
-
Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
-
Force Repulse 4
(Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
-
Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)