Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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Blaster Upgrade
(Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack)
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Bodyguard
(If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Disruptive
(Suppresses enemy commander effects within 6 squares)
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Regeneration 10
(If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
"With all we've been through, I'm amazed we're in as good condition as we are."