Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Charging Assault +10
(Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Impulsive Jedi Hunter
(If a Unique allied character is defeated, for the remainder of the skirmish this character has Jedi Hunter)
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Mettle
(If this character spends 1 Force point to reroll, add +4 to the result)
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Niman Style Mastery
(+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Old Republic Conscription
(All characters in your squad are considered Old Republic for the rest of the skirmish)
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Sith Hunter
(+4 Attack and +10 Damage against Sith enemies)
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Army of Light
Force Powers
Commander Effect
Old Republic allies gain Furious Assault. Old Republic allies within 6 squares get +10 Damage against adjacent enemies.