Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
-
Djem So Style
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
-
Orbalisk Armor
(When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Force powers whose names contain Lightning ignore this special ability.)
Force Powers
-
Force 2
-
Force Renewal 2
(This character gets 2 Force points each time he activates)
-
Master of the Force 2
(May spend Force points up to 2 times in a single turn)
-
Force Lightning 2
(Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
-
Lightsaber Throw 2
(Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
-
Sith Rage 2
(Force 2: +20 Damage on all attacks this turn)
-
Sith Sorcery
(Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Commander Effect
At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.)