RegisterDonate Login

Soothes you when your Rancor gets crushed.

Set / Faction Set / Faction Character

Separatists Sith Imperial The Phantom Menace 144 
Counts As: Palpatine
Hit Points: 160
Defense: 23
Attack: 16
Damage: 20
Rarity:
Base: Medium
Gender: Male
The Phantom Menace

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Affinity (May be in a Sith or Imperial squad)
  • Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
  • Execute Order 66 (Cannot be targeted by characters with Order 66)
  • Tactician +8 (Add +8 to the initiative roll except on a roll of 1)
  • The Phantom Menace (This character does not count as a legal target for enemies farther than 6 squares away)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
  • Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
  • Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
  • Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until he spends a Force point, he gains Force Immunity)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)

Commander Effect

Non-Unique allies within 6 squares gain Extra Attack. At the end of this character's turn, one non-Unique ally may take an immediate turn. At the end of that turn, that character is defeated.

Average Rating: 8.68 (41)
Synergy Providers ()
Synergy Receivers ()


Please Wait...