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Has become self-aware--don't tell Shinja.

Set / Faction Set / Faction Character

Separatists Darth Maul Shadow Hunter 132 
Counts As: Maul
Hit Points: 160
Defense: 23
Attack: 16
Damage: 20
Rarity:
Base: Medium
Gender: Male
Darth Maul Shadow Hunter

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
  • Juyo Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20. Whenever this character scores a critical hit, make a save of 11; on a success, this character can make 1 immediate extra attack.)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Loner (+4 Attack if no allies are within 6 squares)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
  • Sith Rage (Force 1: +10 Damage on all attacks this turn)
Average Rating: 7.32 (31)
Synergy Providers ()
Synergy Receivers ()


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