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Routinely gets delusions of grandeur.

Set / Faction Set / Faction Character

Republic Mace Windu, Master of the Order 140 
Counts As: Mace Windu
Hit Points: 160
Defense: 24
Attack: 19
Damage: 20
Rarity:
Base: Medium
Gender: Male
Mace Windu, Master of the Order

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
  • Vaapad Style Mastery (Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
  • Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)
  • Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)

Commander Effect

Characters in your squad with a Force rating (including this character) do not provoke attacks of opportunity.

Average Rating: 8.15 (33)
Synergy Providers ()
Synergy Receivers ()


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