Special Abilities
Force Powers
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Force 3
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Force Renewal 3
(This character gets 3 Force points each time he activates)
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Master of the Force 3
(May spend Force points up to 3 times in a single turn)
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Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
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Force Shield
(Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Precision 2
(Force 2: +20 Damage on next attack)
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Lightsaber Throw 5
(Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)
Commander Effect
Followers with a Force rating who start their move within 6 squares gain Double Attack and Greater Mobile Attack.