Special Abilities
-
Unique
-
Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
-
Beskar'gam
(When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
-
Cortosis Weave 18
(Whenever this character rolls 18 or better on a save to reduce the damage dealt by an adjacent enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
-
Mandalorian Conscription
(All characters in your squad are considered Mandalorian for the rest of the skirmish)
-
Momentum
(If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
-
Virulent Poison Dart
(Replaces turn: range 6; 40 damage to target living enemy; save 16)
Commander Effect
Mandalorian allies gain Beskar'gam and Cortosis Weave 20.