Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Heal 20
(Replaces attacks: touch; remove 20 damage from a living character)
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Synergy +4
(+4 Attack and +4 Defense while an allied character named The Jedi Exile is within 6 squares)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Alter
(Force 1: range 6; any 1 enemy rerolls its last attack)
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Force Stun
(Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
"Much has been forgotten in recent wars, and I fear that greater troubles shall stem from that loss of knowledge in the future."