Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Turn to the Dark Side
(Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Blast 3
(Force 3, replaces attacks: sight; 40 damage and push back target 2 squares; save 11 reduces the damage to 20)
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Force Sense
(Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
"Enslave them. Guarantee that they will do whatever I ask. Do that, and I will give you whole worlds to conquer."