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Set / Faction Set / Faction Character

New Republic Corran Horn, Jedi Master 60 
Counts As: Corran Horn
Hit Points: 140
Defense: 21
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Corran Horn, Jedi Master

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Green Jedi

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
  • Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
  • Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Average Rating: 8.85 (34)
Synergy Providers ()
Synergy Receivers ()


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