Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 3
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Force Barrier
(Force 1, replaces turn; Until the start of this character's next turn, this character gains the following Force ability: When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
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Force Whirlwind
(Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
Sages used the Force to amplify their natural senses, allowing them to detect dangerous weather phenomena in advance, saving the lives of countless Keldors by warning of impending natural disasters.