Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Speed 8
(Can move up to 8 squares and attack, or 16 squares without attacking)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
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Self-Destruct 10
(When this character is defeated, each adjacent character takes 10 damage)
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Sensors
(This character and allies can ignore cover when targeting enemies within 6 squares of this character)
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Sonic Stunner
(Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
These probe droids not only had intricate imaging sensors, but they could also be modified to include various weaponry.