Special Abilities
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Order 66
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Advantageous Cover
(+8 Defense from cover instead of +4)
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Covert Ops Training
(If an enemy character within 6 squares has moved this turn, it must attempt a save of 11 before making an attack. On a failure, the attack is cancelled.)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to speed before any other character activates)
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Stable Footing
(Not slowed by difficult terrain or low objects)
Covert ops clone troopers were occasionally sent to eliminate other clones who had chosen to desert from the Republic.