Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
-
Affinity
(May be in a Republic squad)
-
Ataru Style
(+4 Attack if exactly 1 enemy is within 6 squares)
-
Jedi Trainer
(At the start of the skirmish, choose an allied character with a Force rating. That ally gains 1 Force point and Ataru Style)
Force Powers
-
Force 3
-
Force Renewal 1
(This character gets 1 Force point each time he activates)
-
Master of the Force 2
(May spend Force points up to 2 times in a single turn)
-
Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
-
Force Stun
(Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
-
Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
At the end of its turn, if an ally with a Force rating made only one attack this turn, it may make one additional attack against the same enemy if it can.
Allies with a lightsaber gain Lightsaber Defense.