Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 3
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Force Phase
(Force 1: This turn, this character can move through walls)
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Lightsaber Throw 3
(Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
Jedi who were able to use the Force to phase were often able to deftly catch their enemies unaware.