Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Advantageous Attack
(+10 Damage against an enemy who has not activated this round)
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Affinity
(Non-Unique Imperial characters may be in your squad regardless of faction)
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Vonduun Crab Armor 6
(When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Essence of Life
(Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
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Recovery 60
(Force 3, replaces turn: Remove 60 damage from this character)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
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Transfer Essence
(Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
Commander Effect
You can choose to activate only 1 character in each phase. (This includes Droid and Savage characters.)