Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Backlash
(This character can move and then make all of its attacks against 1 enemy who has already activated this round)
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Draw Fire
(If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Loner
(+4 Attack if no allies are within 6 squares)
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Noble Sacrifice
(When this character is defeated, 1 New Republic ally may make an immediate attack)
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Opportunist
(+4 Attack and +10 Damage against an enemy who has activated this round)
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Protective +10
(+10 Damage while a wounded ally whose name contains Solo or Skywalker is within 6 squares)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time she activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Flurry
(Force 1, replaces attacks: Make 4 attacks at -10 Damage)
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Surprise Move
(Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)
Commander Effect
New Republic Unique followers with a Force rating within 6 squares gain Avoid Defeat.