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Set / Faction Set / Faction Character

Old Republic Revan, Redeemed 161 
Counts As: Revan
Hit Points: 200
Defense: 22
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Years: 3994 BBY - ??
Revan, Redeemed

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Camaraderie (Characters whose names contain Bastila Shan, Jedi Exile, or HK-47 gain Greater Mobile Attack)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
  • Master Tactician (You automatically choose who goes first except on a roll of 1)
  • Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Synergy +4 (Allies whose names contain Carth, Juhani, or Zaalbar get +4 Attack and +4 Defense while within 6 squares of this character)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 3 (May spend Force points up to 3 times in a single turn)
  • Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
  • Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
  • Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.)

Commander Effect

At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.)
Allies with a Force rating gain Jedi Mind Trick 2.

Average Rating: 8.41 (17)
Synergy Providers ()
Synergy Receivers ()


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