Special Abilities
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Unique
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Accurate Shot
(Can attack an enemy with cover even if it's not the nearest enemy)
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Affinity
(May be in a New Republic squad)
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Beskar'gam 6
(When this character takes damage, he reduces the damage dealt by 10 with a save of 6)
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Critical Wound
(An enemy hit by a critical hit from this character is considered activated this round)
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Deadeye
(On this character's turn, if he doesn't move, he gets +10 Damage)
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Escape Death
(Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated.)
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Hunter
(After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish.)
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Missiles 40
(Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
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Mobile Attack
(Can move both before and after attacking)
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Resilient
(Immune to critical hits)
Commander Effect
Your squad may include Mandalorian characters. Mandalorian allies gain Twin Attack.