Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Affinity
(Characters whose names contain Galactic Alliance may be in your squad regardless of faction)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Embrace of Pain
(+1 Attack and +1 Defense for every 10 points of damage currently on this character)
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Force Ascetic
(Cannot spend Force points to reroll or move faster)
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Makashi Style Mastery
(When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Aing-Tii Flow-Walking
(Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
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Lightsaber Riposte
(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Master Illusion
(Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
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Sith Battle Manipulation
(Force 3, usable on this character’s turn: Choose 1 target character within line of sight. Move target and all characters within 6 squares of that target up to 3 squares. This movement does not provoke attacks of opportunity. This character cannot be moved by this Force power.)
Commander Effect
Followers whose names contain Galactic Alliance within 6 squares get +3 Attack and +3 Defense.