Special Abilities
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Accurate Shot
(Can attack an enemy with cover even if it's not the nearest enemy)
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Careful Shot +4
(On this character's turn, if he doesn't move, he gets +4 Attack)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Cover Screen
(On this character's turn, if it doesn't move, it is considered to have cover and gets +2 Defense until the start of its next turn)
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Deadeye
(On this character's turn, if he doesn't move, he gets +10 Damage)
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Flash Grenade
(Replaces attacks: range 6; target enemy and each adjacent enemy get -4 Attack until the end of the round; save 11)
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Sniper
(Other characters do not provide cover against this character's attack)
For the loyal citizens of the Sith Empire, the Imperial Agents are the exemplar of the highest level of achievement one might aspire to.