Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Rival
(May not be in a squad with any character with a Force rating and a higher point cost)
Force Powers
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Force 4
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Grip 2
(Force 2, replaces attacks: sight; 20 damage)
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Jedi Mind Trick
(Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Master Mind Meld
(Force 3, replaces turn: Until the end of this characters next turn, he gains the following Force ability: Once per turn, Unique Republic allies with a Force rating and a lightsaber may use a Force power from another Living Unique Republic character in your squad (including this character) as if it was their own. Unique Republic allies with a Force rating may use this character’s Force points as well as their own. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) When this character next activates, he joins the opponent’s squad; save 6. This Force power may not be shared.)
Commander Effect
Each follower with a Force rating gets +3 Attack and +3 Defense as long as it has an ally within 6 squares.
"We are the Jedi, the ultimate power in the universe. We will do as we choose. And we will destroy any who dare stand in our way."