Special Abilities
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Unique
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Affinity
(May be in a New Republic squad)
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Concentrate All Fire Power
(Once per turn, 1 ally within 6 squares may combine fire without becoming activated. If 2 or more allies within 6 squares combine fire on the same attack, the attack gets +10 Damage and cannot be prevented or redirected.)
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Diplomat
(If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Disciplined Leader
(This character's commander effect cannot be suppressed)
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It's a Trap!
(Enemies with Stealth within 6 squares lose Stealth)
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Rapport
(Characters whose names contain Mon Calamari cost 1 less when in the same squad as this character)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Commander Effect
At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect.
"We've got to give those fighters more time, concentrate all fire on that Super Star Destroyer."