Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Melee Reach 2
(When attacking, this character treats enemies up to 2 squares away as adjacent)
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Deadly Attack
(Scores a critical hit on an attack roll of natural 19 or 20)
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Vicious Attack
(Triple damage instead of double on a critical hit)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Force Lightning 2
(Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Lightsaber Throw
(Force 1, replaces attacks: Attack 1 enemy within 6 squares)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
Commander Effect
Non-Unique allies with a Force rating start the skirmish with +1 Force (+2 Force if their name contains Reborn).
" ...the Force is not a shield to protect the useless… but is, in reality, a weapon… to empower the worthy!"