Special Abilities
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Unique
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Zann Consortium
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Cloaked
(If this character has cover, he cannot be targeted by nonadjacent enemies)
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Lightsaber Resistance
(+2 Defense when attacked by an adjacent enemy with a Force rating)
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Sonic Stunner
(Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
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Spinning Blade Attack
(Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.)
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Tyber Zann's Bodyguard
(If an adjacent character whose name contains Tyber Zann would take damage from an attack, this character can take the damage instead)
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Zann Consortium Decoy
(Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.)
Force Powers
"It has been a long time since I had a challenging opponent. Do not disappoint me."