Special Abilities
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Unique
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Loaded Chance Cube
(Enemies within 6 squares must roll 2 dice for every save and choose the lowest roll. Enemies with a Force rating are immune to this ability.)
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Slave Owner
(At the start of the skirmish, choose one living follower. That character gains Slave and Self-Destruct 20. If the chosen character would join an opponent’s squad, that character is defeated instead.)
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Strong Willed
(Cannot be affected by Jedi Mind Trick)
"Oh, yeah. Shmi... she's not mine no more. I sold her."