Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Cloaked
(If this character has cover, he cannot be targeted by nonadjacent enemies)
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Coordinated Command
(Allied Mandalorian commanders gain Relay Orders)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Gauntlet Knife +10
(+10 Damage to 1 adjacent target; this counts as a melee attack)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Resol'nare
(After initiative is determined, this character and allied Mandalorians within 3 squares may move up to 6 squares. You may not use Resol'nare in the same round with Battle Ready.)
"I'm a Mandalorian scout, I don't go on patrols."