Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Dark Armor
(Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Face Your Destiny
(Force 3, usable only on this character’s turn: choose an enemy within 12 squares regardless of line of sight and cover; that character gains Savage and is not affected by Empathy until the start of this character’s next turn or until this character is defeated; save 16. While affected by this ability: on its turn, the chosen character must move adjacent to this character if it can.)
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Force Lightning 2
(Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Repulse 2
(Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
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Visions of Doubt
(Force 2, usable only on this character's turn: target enemy within 6 squares is activated and has -4 Attack and -4 Defense until the start of this character's next turn or until this character is defeated; save 11)
Commander Effect
Droids are subject to this effect: At the start of this character's turn, you may choose an ally within line of sight. Remove the chosen ally from the battle grid, it is defeated. You may then place a target enemy character of equal or lower point cost and the same base size in the defeated character's square.