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Finds your lack of faith disturbing.

Set / Faction Set / Faction Character

Imperial Darth Sidious, Sith Mastermind 100 
Counts As: Palpatine
Hit Points: 150
Defense: 22
Attack: 17
Damage: 20
Rarity:
Base: Medium
Gender: Male
Darth Sidious, Sith Mastermind

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Parry (When hit by a melee attack, this character takes no damage with a save of 11)
  • Rapport (A character whose name contains Darth Vader costs 10 less when in the same squad as this character)
  • Synergy +4 (An ally whose name contains Darth Vader gets +4 Attack while within 6 squares of this character)

Force Powers

Commander Effect

You decide who goes first each round regardless of initiative check, unless you roll a 1. Characters in your squad can spend Force points from this character. (A character still can't spend Force points more than once per turn and can't combine this character's Force points with their own.)

Debuted, Gencon 2012

Average Rating: 8.19 (16)
Synergy Providers ()
Synergy Receivers ()


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