Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Lightsaber Trainer
(At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Soresu Style
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Brutal Strike
(Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
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Lightsaber Precision 2
(Force 2: +20 Damage on next attack)
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Lightsaber Riposte
(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Followers with a Force rating and a lightsaber gain Greater Mobile Attack.
Designed by Trevor Payton, Gencon 2012 Champion