Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Quadruple Attack
(On his turn, this character can make 3 extra attacks instead of moving)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Cleave
(Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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The Phantom Menace
(This character does not count as a legal target for enemies farther than 6 squares away)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Lightning 4
(Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Leaping Assault
(Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
Commander Effect
Allies with a Force rating gain Force Renewal 1.