Special Abilities
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Cloaked
(If this character has cover, he cannot be targeted by nonadjacent enemies)
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EMP Grenades
(A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Grenades 10
(Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
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Traps
(Enemy characters within 6 squares get -4 Defense)
"The Bothan spynet is second to none."