Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Dark Armor
(Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Djem So Style
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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No Disintegrations
(Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Lightsaber Reflect
(Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Lightsaber Throw 2
(Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Overwhelming Force 2
(Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit.)
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Sith Grip 3
(Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Sith Rage 2
(Force 2: +20 Damage on all attacks this turn)
"Impressive, most impressive."