Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Heal 30
(Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Force Sense
(Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Leaping Assault
(Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
"I've died any number of times in my life. Or so I've heard."