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Re-released with special features.

Set / Faction Set / Faction Character

New Republic Jedi Master K'Kruhk 34 
Counts As: K'Kruhk
Hit Points: 130
Defense: 20
Attack: 13
Damage: 30
Rarity: Very Rare
Base: Medium
Gender: Male
Jedi Master K'Kruhk

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
  • Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
  • Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

"I've died any number of times in my life. Or so I've heard."

Average Rating: 8.00 (15)
Synergy Providers ()
Synergy Receivers ()


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