Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Ataru Style Mastery
(+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Immediate Order 66 Reserves 20
(If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique characters with Order 66 to your squad, adjacent to this character, immediately before your first activation of the round)
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Momentum
(If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers
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Force 3
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Force Renewal 3
(This character gets 3 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
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Leaping Assault
(Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Riposte
(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Followers with Order 66 gain Bodyguard.
Debuted, Gencon 2013