Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Tusken Raider
(Counts as a character named Tusken Raider)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Close-Quarters Fighting
(+4 Attack against adjacent enemies)
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Momentum
(If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Sniper
(Other characters do not provide cover against this character's attack)
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Stable Footing
(Not slowed by difficult terrain or low objects)
Commander Effect
Allies whose names contain Tusken Raider gain Double Attack and Ambush.