Special Abilities
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Unique
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Rout
(Whenever a character in your squad defeats an enemy commander, move each other enemy within 6 squares of that commander up to its Speed away from the commander's square. This movement does not trigger attacks of opportunity.)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Anticipation
(Force 1: Reroll initiative once per round)
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Force Sense
(Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Jedi Battle Coordination
(Force 2, usable on this character's turn: For the rest of the skirmish, each commander in your squad also counts range from allied commanders for purposes of commander effects)
Commander Effect
Allied soldiers and troopers within 6 squares get +4 Attack against enemies attacked by other allied soldiers and troopers this round. (This bonus stacks with other commander effects.)
Enemy characters gain Self Destruct 10 while not adjacent to a character in your squad.