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Set / Faction Set / Faction Character

Republic Master Tholme 36 
Counts As: Tholme
Hit Points: 120
Defense: 21
Attack: 12
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Master Tholme

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Distraction (Suppresses adjacent enemy commander effects)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

Force Powers

  • Force 5
  • Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
  • Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until he spends a Force point, he gains Force Immunity)
  • Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

"He's still alive and causing them grief. It's his way." -- Quinlan Vos, on Tholme

Average Rating: 8.75 (8)
Synergy Providers ()
Synergy Receivers ()


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