Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Empathy
(Allies with Savage within 6 squares lose Savage)
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Loner
(+4 Attack if no allies are within 6 squares)
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Stable Footing
(Not slowed by difficult terrain or low objects)
Force Powers
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Force 1
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Burst Lightning
(Force 1, usable only on this character's turn: range 6; 10 damage)
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Counter Push 2
(Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Fog
(Force 2, usable on this character’s turn: Until this start of this character’s next turn he gains the following Force ability: This character cannot be targeted by enemies farther than 6 squares away. Adjacent allies are treated as having cover. Adjacent non-Unique allies gain Stealth.)
Commander Effect
Allies named Dathomiri Witch within 6 squares gain Force Renewal 1.