Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Melee Attack
(Can attack only adjacent enemies)
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Electric Shock +10
(+10 Damage against adjacent Droid enemies)
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Magnetic Sabotage
(Whenever an enemy with Mounted Weapon, Vehicle or Strafe Attack becomes adjacent to this character, immediately remove this character from play; it is defeated. That enemy cannot attack for the rest of that turn and takes 20 damage. (This damage stacks.) When 2 or more enemies would be affected simultaneously, choose one to affect.)
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Malfunctioning 10
(A nonliving enemy damaged by this character or an enemy affected by this character’s Magnetic Sabotage ability is considered to be malfunctioning. Each time a malfunctioning character activates it takes 10 damage and may only attack or move up to its speed; save 11 negates and it is no longer malfunctioning.)
"They're shutting down all the controls!" -- Obi-Wan Kenobi, during the Battle of Coruscant