Special Abilities
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
-
Melee Reach 3
(When attacking, this character treats enemies up to 3 squares away as adjacent)
-
Clamp
(An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
-
Emplacement
(Cannot move or be moved. Set up anywhere on your half of the battle map.)
-
Sarlacc
(Does not provide cover. Other characters cannot ignore this character or prevent attacks of opportunity from it when moving. When this character activates, place each character within 3 squares in the nearest legal space adjacent to this character; save 11. Whenever an adjacent character activates, that character takes 30 damage; save 11 for 10 damage.)
-
Savage
(This character must end its move next to an enemy if it can and does not benefit from commander effects)
-
Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"The sarlacc found me somewhat indigestible." -- Boba Fett