Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Missiles 10
(Replaces attacks: sight; 10 damage to target and to each character adjacent to that target; save 11)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Targeting
(Until the end of the round, target enemy has -4 Defense)
Commander Effect
An ally named Finn Galfridian gains Deadeye.
At the end of this character’s turn, an ally whose name contains Finn Galfridian within line of sight may move up to 6 squares.